As a Counter Strike player myself, I’ve interacted with the Interface thousands of times. It’s out-dated, ugly, and at times unusable. One key problem I have with the interface is when I first started playing, the interface confused me. There’s a lot of guess work when deciding which options to choose for gameplay. This is especially confusing when selecting maps and game modes.
While redesigning the Counter Strike User Interface, I focused on making the experience for new users smooth and fluid. At the same time I kept in mind the veteran users who are familiar with the UI. Knowing this I didn’t make drastic changes that would throw them off. First I realized that the full real estate of the screen wasn’t being utilized so I made it full screen. I rearranged the current content layout to showcase important information front and center. I used a modular layout so that different sections can be swapped out for more pressing info the user might like to know such as the Overwatch cases or perhaps a matchmaking ban cooldown. The visual updates are more of an added value, making the interface feel more modern.
Project Goal